December 18, 2018

Totem Island is a chill rock stacking/balancing game with animated environment build for touchscreen (iPad), but also can be played on web browser. The game characters are a small community of pebbles living in an imaginary tropical island. Player stacks and tries to b...

June 28, 2018

In this post, I am explaining the improvement phase of the game that I developed for Experimental Project, and I reflect on the issues that arose during development.

Circular web-like design:

Choosing to have a circular web-like design for the rails that the characters f...

June 11, 2018

Game design is increasingly becoming data oriented. Instead of faithfully following the vision of a lead game designer or a creative director from the initialisation of the project to the release of the product, the creative process is mainly guided by the data collect...

June 7, 2018

In this second post Experimental Project, I am telling about how I started developing the chasing game, and how I decided on the mechanics. I also included notes on winnability, balancing the game Tag, Pac-Man and determinism.

Based on my concept drawings, which yo...

May 15, 2018


I would like to simulate the childish joy of chasing a friend or running away from a friend in a playground. In order to achieve this feeling, I will be making a dexterity based game with chasing as its core mechanic. My goal is recreating the situation of the...

April 26, 2018

For thousands of years, people have studied celestial bodies and generated stories about them. Long before home-entertainment and modern life existed, I think of early people lying on their backs, watching the sky during the night and day, imagining and exchanging stor...

April 26, 2018

My mind has been busy with the topic of the power of immersiveness in games. Obviously, technology is not the most important factor in immersiveness; we do not need bigger screens or better VR to achieve it. I have been questioning why certain games, books or films pos...

April 17, 2018

Research Paper

Understanding Gaming Experience - MA Games Design, LCC

Su Kizilagac

10 January 2018


Slot is one of the top-grossing games in the world, and it has been one of the most popular attractions for more than a century. Even though slot play is...

March 15, 2018

In this 3rd post on the Collaboration Unit, I am explaining the development process of the Turkish coffee experience game: Paranormal Coffee.


After talking to the tutors, I decided to start the development of the game by creating the coffee cup in 3D. Alan...

March 6, 2018

I searched for a recent study results for gaming habits of middle-aged women in London. Even though I have not yet encountered this specific data, I ended up with some insight on the general women preferences in gaming.

"A similar conclusion can be drawn when...

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