December 18, 2018

Totem Island is a chill rock stacking/balancing game with animated environment build for touchscreen (iPad), but also can be played on web browser. The game characters are a small community of pebbles living in an imaginary tropical island. Player stacks and tries to b...

June 28, 2018

In this post, I am explaining the improvement phase of the game that I developed for Experimental Project, and I reflect on the issues that arose during development.

Circular web-like design:

Choosing to have a circular web-like design for the rails that the characters f...

June 7, 2018

In this second post Experimental Project, I am telling about how I started developing the chasing game, and how I decided on the mechanics. I also included notes on winnability, balancing the game Tag, Pac-Man and determinism.

Based on my concept drawings, which yo...

May 15, 2018


I would like to simulate the childish joy of chasing a friend or running away from a friend in a playground. In order to achieve this feeling, I will be making a dexterity based game with chasing as its core mechanic. My goal is recreating the situation of the...

April 26, 2018

For thousands of years, people have studied celestial bodies and generated stories about them. Long before home-entertainment and modern life existed, I think of early people lying on their backs, watching the sky during the night and day, imagining and exchanging stor...

March 15, 2018

In this 3rd post on the Collaboration Unit, I am explaining the development process of the Turkish coffee experience game: Paranormal Coffee.


After talking to the tutors, I decided to start the development of the game by creating the coffee cup in 3D. Alan...

March 5, 2018

In this post I will be telling about the idea phase of the game I am designing for the Collaborative Unit. Please make sure to read the first post on Collaborative Project before this one, which features the project brief.

After agreeing on the general scope and br...

February 13, 2018

In the Collaborative Unit, we are assigned to develop a collaborative relationship either with students from other courses or an external party. At first I was considering collaborating with an MA student in Animation for this project, but later I was offered a project...

January 23, 2018

In this post, I am talking about the mini-game I created within last week, which I named as Root. 

We were to design and develop an experimental game with autobiographical significance in a few days as learning by practice. After I did some online reading, I learne...

January 11, 2018

In this blog, I describe the latest version of the game/software toy I have created for Kubrick Project: A Space Orb. I also reflect on the lessons the project has taught me.

I decided to name my game A Space Orb. Not only it resembles the name of th...

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