

Celestial Myths, Layla & Majnun and Lunar Effect | Notes
For thousands of years, people have studied celestial bodies and generated stories about them. Long before home-entertainment and modern...


Tolkien and Worldbuilding, Essay by Catherine Butler | Notes
My mind has been busy with the topic of the power of immersiveness in games. Obviously, technology is not the most important factor in...

Collaborative Project | Target Audience Research Notes
I searched for a recent study results for gaming habits of middle-aged women in London. Even though I have not yet encountered this...


Persuasive Games | Notes
In my first attempt reading this book, I was not very successful at pulling the information I needed from the text, and I thought it was...

Politics & Political Games - Notes
As a woman from the Middle East, politics has been a sensitive issue in my life, and making a political game will not be the most...


Simplicity by Edward de Bono | Notes
To get simplicity you have to put a high value on simplicity. Simplicity not just happen, it needs to be designed. To get it, you have to...


Slot Machines and Coin-op Games | Notes
Slot Machines and Coin-op Games | A Collector's Guide to One-Armed Bandits and Amusement Machines by Bill Kurtz, published in 1991 This...


Chapter 1 & 4 of the Book, A Casual Revolution: Reinventing Video Games and Their Players by Jes
NOTES Chapter 1 - A Casual Revolution "The casual revolution in the title of this book is a breakthrough moment in the history of video...

Kobold Guide to Board Game Design by Mike Selinker
NOTES (*Incomplete* - I continue reading.) Part 1 - Concepting: What games to make, who will play them and what impressions we will leave...


A Theory of Fun for Game Design by Raph Koster | Notes
Chapter 1: Artificial conflict in games - they give us series of challenges to overcome. Gameplay exists in a simulated environment with...