

I Have No Words & I Must Design by Greg Costikyan
NOTES: * Every game is interactive. -Games are not static but change with player's actions; the game state changes in response to your decision. What does player do in a game? -Considers the game state -Responds in a fashion calculated to help him achieve his objectives -Tries to decide on the best course of action * Games are goal directed interaction. ? Is struggle essential to the games ? -Yes. There can be no game without struggle, because people would not feel any sense


MDA: A Formal Approach to Game Design and Game Research by Robin Hunicke, Marc LeBlanc, Robert Zubek
I have realised that there are different approaches to the 'fun' element in games by different scholars. In MDA approach the 'fun' element is directly linked to the aesthetics of a game, and positioned as a result of basic humane needs or interests. It is stated that mechanics support the overall gameplay dynamics, and dynamics are exploited for making the aesthetic experiences of a game possible, generating 'fun' during consumption by the player. While in the book of A Theor